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    • T

      mame not saving state

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mame-libretro save state ora
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      mituM

      @treaves said in mame not saving state:

      mame_auto_save

      Searching for this setting yield only this issue on Github - https://github.com/libretro/RetroArch/issues/4820 - which seems to suggest that the setting does nothing and it's not implemented in the mame core.

      Have you tried using save states (.stateX files) ? Does it work ?

    • S

      Saved Game Repo

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming save state saving save saved
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      1 Votes
      4 Posts
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      ClydeC

      Although I like to "earn my spurs" sometimes, I think that anyone should play their games like they want. For the vast majority of people, games are for having fun, after all.

      So, if someone wants to play all unlockable content from the start, I'll gladly let them. RetroArch officially supports cheats, after all.

      Another situation in which unlocked saves and cheats are very handy are gaming parties where people just want to have fun. Even hardcore gamers do that from time to time.

    • V

      Possibility to save state at SD while games are at HDD?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support save state save states save settings save problem
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      mituM

      @vahnxdean Login via SSH or get to a command prompt by closing Emulationstation. Open the File Manager (mc) and browse the /home/pi/RetroPie/roms folder, which will contain your ROMs and save states - under each system (nes, snes, etcc).
      Copy/move the saves (they have the .stateX extension, where X is a number) to a folder inside /home/pi/ - let's say /home/pi/saves.
      Configure the save states folder to be /home/pi/saves. This way the save folder will be on the SD card, but your ROMs will still stay on the USB HDD.
      The reason you're not seeing the ROMs from the SD card is that Windows doesn't know how to read the Linux partition on it, and you're only looking at the /boot partition, which only contains the bare minimum to start the RPI system (kernel files and device tree files).

    • M

      Retropie stopped saving?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support save files save game save state savestates saved game gone
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      MileSaculM

      Maybe your changes messed up your retroarch.cfg files. It might help if you give us your configuration for savestate_directory.

      Can you run this and give us the output:
      cd /opt/retropie/configs
      grep -r 'savestate_directory' ./

    • V

      Are quicksaves game linked?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support save state
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      V

      thanks for the help :)

    • darkniorD

      Savestate loading from ES like on SNESMini (with Screenshot)

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development save state save game savegame savestate cli
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      1 Votes
      2 Posts
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      retroprogrammerR

      This is very interesting idea, if some one could get this to work it would be much clever :)

    • SixSpeedDeathS

      Handling of USB flash drive Sync.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support sync save data backup usb save state
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      SixSpeedDeathS

      Bump? Still looking for any way to modify the USB Sync script to only sync saves. I ended up trying to modify the 01_retropie_copyroms file, but it hangs up on my script.

      What I did was add --exclude '*.xxx" for all the rom files on the ROM/BIOS sync line, and swap the source and destination in the rsync command so it now reads the USB path first, and retropie second. Finally, I tried removing the usermod line, since I'm syncing the filed FROM the pi to USB.

      The script still automounts the USB, and created the file structure (rsync maxdepth=1) but it fails to fill the directory with the save games.

      Still new to scripting (This device is a learning tool) What have I missed?

      #!/bin/bash

      This file is part of The RetroPie Project The RetroPie Project is the legal property of its developers, whose names are too numerous to list here. Please refer to the COPYRIGHT.md file distributed >with this source. See the LICENSE.md file at the top-level directory of this distribution and at https://raw.githubusercontent.com/RetroPie/RetroPie->Setup/master/LICENSE.md config / defaults

      user="pi"

      home="$(eval echo ~$user)"
      rootdir="/opt/retropie"
      retropie_path="$home/RetroPie"

      usb_path="$UM_MOUNTPOINT/retropie"
      usb_path_from_rp="$usb_path/configs/from_retropie"
      usb_path_to_rp="$usb_path/configs/to_retropie"

      declare -A path_mapping

      mapping from usb_path_to_rp/* to retropie location

      path_mapping["configs"]="$rootdir/configs"

      internals

      hook_name=${0##*/}

      functions

      function log() {
      logger -p user.$1 -t usbmount-"$hook_name"-[$$] -- "$2"
      }

      function log_cmd() {
      local ret
      local error
      error="$("$@" 2>&1 >/dev/null)"
      ret=$?
      [[ "$ret" -ne 0 ]] && log err "$* - returned $ret - $error"
      }

      some sanity checking

      if [[ -z "$UM_MOUNTPOINT" ]]; then
      log err "UM_MOUNTPOINT not set!"
      exit 0
      fi

      if [[ ! -d "$UM_MOUNTPOINT" ]]; then
      log err "UM_MOUNTPOINT is not a directory"
      exit 0
      fi

      make sure we have something to sync from

      if [[ ! -d "$usb_path" ]]; then
      exit 0
      fi

      make folders for syncing

      mkdir -p "$usb_path/"{roms,BIOS} "$usb_path_from_rp" "$usb_path_to_rp"

      mirror romdir structure to external drive

      log info "Attempting to create directory structure for ROMS in '$usb_path/roms' >..."

      fetch list of romdirs from current installation and mirror onto external drive

      find "$retropie_path/roms" -mindepth 1 -maxdepth 1 -type d -printf >"$usb_path/roms/%f\n" | xargs mkdir -p 2>/dev/null || true

      copy SAVES ONLY from Local SD card stick to USB

      for dir in roms BIOS; do
      log info "Syncing $dir ..."
      log_cmd rsync -au --exclude '._' --exclude '.32x' --exclude '.bin' --exclude >'.cue' --exclude '.gb' --exclude '.gba' --exclude '.gbc' --exclude '.gen' -->exclude '.gg' --exclude '.md' --exclude '.ndd' --exclude '.nes' --exclude '.pce' >--exclude '.sfc' --exclude '.smc' --exclude '.sms' --exclude '.vb' --exclude >'.z64' --exclude '*.zip' --max-delete=-1 "$retropie_path/" "$usb_path/$dir"
      chown -R $user:$user "$retropie_path/$dir"
      done

      log info "Syncing configs ..."

      copy configs to usb

      for to in "${!path_mapping[@]}"; do
      from=${path_mapping[$to]}
      log_cmd rsync -au --exclude '._*' --max-delete=-1 "$from/" >"$usb_path_from_rp/$to/"
      done

      copy configs from usb

      for from in $(find "$usb_path_to_rp/" -mindepth 1 -maxdepth 1); do

      basename

      from_bn=${from##/}
      to=${path_mapping[$from_bn]}
      if [[ -n "$to" ]]; then
      log_cmd rsync -au --exclude '._' --max-delete=-1 "$from/" "$to/"
      chown -R $user:$user "$to"
      fi
      done

      unmount USB stick

      umount "$UM_MOUNTPOINT"

      I don't use forums either apparently, because I can't find a way to use that nifty box that allows me to add code. the --exclude DOES have a *.xxx, but it doesn't show up.

    • FlyingTomahawkF

      [SOLVED] Famicom Disk System save state issues still present?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fds famicom disk disk system save state
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      obsidianspiderO

      @flyingtomahawk I’ll admit I did some searching to look into where save points were in the game since I am not very good at Castlevania and I didn’t know where FDS would ask you to save. I’m glad the issue is resolved.

    • bobibrownB

      change save directory to subdirectory /save

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support save state
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      bobibrownB

      @dankcushions
      Saving to home/pi/RetroPie/save works only if I create the directory myself. So you were right saying it saves to the default directory if the folder doesn't already exist.
      But even if I create the save directory in snes/roms/ for example, it won't save there. So I guess this can't be set to a relative path? I'll have to create all the folders, and edit all the cfg files myself?

      I also have others problems, should I create new posts for each problem? I feel like I'm going to spam the forums if I do. Of course I tried to find solutions but couldn't find any (gamelist.xml won't update after modifying from windows, master system lr-picodrive flickering problem vs lr-genesis-plus-gx working perfect but no crop overscan?)

    • RedBatmanR

      Old Neo Geo Save States

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support neo geo save state loadstate
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      4 Posts
      1k Views
      RedBatmanR

      @herb_fargus Well I mainly use Final Burn Alpha for all of my arcade roms, save for NBA JAM. I need to use MAME for that.

    • T

      iBuffalo SNES controller stopped working - Isolated to Save State Only

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gamepad unresponsive save state psx controller
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      1 Votes
      1 Posts
      718 Views
      No one has replied
    • J

      Autosaving and saving doesn't work

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support save problem save state saving games saves snes
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      1 Posts
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      No one has replied
    • W

      Can't save states with select + L or select + R

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support save state
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      dankcushionsD

      https://github.com/RetroPie/RetroPie-Setup/wiki/Runcommand#runcommand-launch-menu

    • V

      Savestates save slowly

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support save state savestate slow usb roms retropie 4.2
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      T

      @chipsnblip said in Savestates save slowly:

      avestate_directory = "/home/pi/RetroPie/SaveS

      I thought of this solution but I also use the hard drive on PC with Retroarch. It's helpful to have the savestates in the same folder as the rom! ;)

    • F

      changing Saved State directory location RetroPie 4.2

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming save state directory
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      mediamogulM

      @meleu

      Ha! I'm sure there's an X or three in there somewhere.

    • R

      NES save UI

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development nes emulator nes user interface save state saving games
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      6 Posts
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      meleuM

      @retroaceson And I think they'll answer something like "We already implemented the undo savestate/loadstate feature". You can see it at Quick Menu.

    • T

      Using old save states for coverted psx file

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch save state psx disc change
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      2 Posts
      905 Views
      T

      In case the answer wasn't obvious, or if anyone is interested. The old save states worked with both bin and pbp files as long as the file names were identical.

    • R

      Save game

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming save state save game save progress
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      2 Posts
      2k Views
      P

      @rbcastro said in Save game:

      Is there a way to save my progress (state save) on SNES games?

      Thanks.

      Uhhh yeah? But you need to send me 6000USD before you can unlock saving that feature, an another 6000USD for the loading feature. lol just kidding.

      This question has been posted multiple times now. If you used the forum search function you could already have figured it out. Here is a topic I posted how to do this:

      https://retropie.org.uk/forum/topic/7112/setting-up-game-saves

    • CapemanC

      Idea: Clear State Button

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development retroarch save state
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      CapemanC

      I just put this request into the retroarch github, i'm interested to see how they respond.

      https://github.com/libretro/RetroArch/issues/5119